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Film Trailer (Sound)


Sound effect, silence, sound effect (heartbeat almost?) quickening pace

Engine, plane background noise

Foley (some kind of metal?), plane rotors, quickening pace

Gasp (sarcophagus), alien noise

Loud thud, followed by small thuds (knocking, Foley), alien noise

Pilot conversation, intense noise, dialogue

Bird screeches, glass breaking, thuds (Foley)

Gasp (in pain), woosh sounds, engine explosion (Foley), scream

Silence, explosion, falling sound, plane engine, alien sound

Screams, thud collision sounds, alien noise, echo "NO" (dialogue)

Metal clink, woosh, scream, plane engine/rotors, screams

CRASH (explosion, glass breaking (Foley)), silence

Sound effect (from the beginning), silence, high pitch deafening noise

Struggle sounds, silence, breathing, alien noise

Voice over, rotors (Foley), heavy metal being open, metal sharpening sound

Giggle, whisper screams, drums (repeating pattern), voice over, intense sound

Gun fire, scream, drumming quickens, alien noise, breath


All these sounds add suspense and make the trailer seem realistic. The suspense gives you the urge to watch the actual movie, this is thrilling. Without all the sfx the trailer feels dull. The accelerating music gives you a rush of adrenaline, this is important as the voice over explains the situation, for that tension not to be lost.


 


For this project I was only given the voice over. Music and sfx were added by moi


Adobe Audition Screenshots:

For this project my sound management wasn't very optimized, yet it has improved since the first project. For the most part the initial music stays in one track (yellow) however when there's a sudden change in music I instead chose to opt for another track (purple). Sfx are somewhat grouped to their corresponding images, although not always linear, I've organized them in clusters. Still, could be better organized.


I think some of my sfx are too prominent, and should go more unnoticed however, I did not want to lower them to the point it just felt like silence. In some instances I even altered the sound by changing stretch (pitch/semitones). I also played with individual sound as can be seen above by all the alterations in the sound line.


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